Changelog
Changelog
This page documents all public-facing changes to the WWE 2K Remastered system. Updates are intentional, infrequent, and focused on long-term stability.
v1.0 — Stable Foundation
- Initial public release of the WWE 2K Remastered system.
- Finalized all Archetypes and their intended match roles.
- Locked AI Move Settings philosophy (Priority, Repetition, Timing).
- Established strike-to-grapple balance to prevent AI grappling loops.
- Implemented strict controls on carry moves, ground spam, and diving spam.
- Defined match flow expectations (lock-ups early, escalation, strong finishes).
Notes:
This version prioritized believable match structure over feature depth.
No automation or shortcuts were introduced before core behavior was stable.
v1.1 — Clarity & Consistency
- Rewrote glossary language to be understandable for non-wrestling fans.
- Aligned Archetypes, Attributes, AI Tendencies, Personalities, and Hit Points into a single system model.
- Clarified that moves are evaluated by in-game behavior, not menu category.
- Documented slider compatibility and required gameplay settings.
Notes:
This update focused on reducing user error by improving explanations,
not by adding new systems or rules.
v1.2 — Behavioral Refinement
- Clarified KO / Knockdown / Stun classification based on sell and recovery.
- Restricted early match use of high-impact strikes and diving attacks.
- Enforced limits on ground move repetition to prevent AI flurries.
- Documented combo usage rules based on impact rather than strike count.
Notes:
This version reinforced the core design rule:
behavior matters more than labels.
v1.3 — Structural Cleanup
- Separated documentation concerns from tooling concerns.
- Moved system explanations out of the App and into dedicated pages.
- Standardized language across Start Here, Archetypes, Attributes, and AI Move Settings.
Notes:
No gameplay logic was changed in this update.
This was a documentation and structure pass only.
Version Philosophy
WWE 2K Remastered versions change slowly by design.
- Updates are released only when they improve realism or clarity.
- No changes are made that require users to rework entire rosters.
- Stability is prioritized over frequent iteration.
If a version number changes, it is because something meaningful changed.