Archetypes
Archetypes
Archetype = the AI’s identity. It controls match flow, pacing, risk, and strike/grapple bias.
- Pick by match flow (how they win, how they build, how risky they are).
- Face/Heel versions matter (behavior changes, not just flavor text).
- If you’re stuck: choose the archetype that matches their finish style and risk level.
Archetype Library
Click an archetype to see match flow, real-world examples, and exactly how to apply settings.
Modern WWE “all-rounder” TV style.
Balanced default—no extremes.
Brutal power offense; quick momentum swings.
Slow, heavy, stamina-limited dominance.
Technique, pins, suplexes, counters.
Fast pace, modern indie / junior HW flow.
Risk + aerial pace (dives must build late).
Lucha pace, agility, flash, stretch holds.
Cheating/weapon flavor; rougher pacing.
Agile heel + technical tricks.
MMA-crossover feel; stiff pacing.
Submission-heavy specialist (extreme).
BJJ-style control (not “pro wrestling” style).
Combat-sport striker (not “pro wrestling” style).
Junior + Fighter + Grappler (overpowered).
Rough striker + technical edge (overpowered).
Amateur base; takedowns & control pacing.
Non-threatening role archetypes.
Designed to lose; makes stars look strong.
Common Mistakes
- Picking by gimmick instead of match flow.
- Ignoring Face/Heel variants. The behavior is different.
- Trying to “fix” a bad archetype pick with Attributes. Archetype comes first.