AI Move Settings Engine
AI Move Settings Engine
This is the guide: how WWE 2K AI actually uses Priority, Repetition, and Timing to build match flow.

Core Controls
- Priority: how strongly AI wants the move (Favorite is dangerous; Preferred is the workhorse).
- Repetition: prevents spam (Default = variety; Only Once = anti-loop).
- Timing: controls pacing (big moments belong late).
Non-Negotiable Rules
- Judge the move by in-game behavior, not menu category.
- KO/Knockdown/Stun is based on selling (impact + recovery), not labels.
- Back grapples are not lock-ups (they start with a strike/shove).
- Carry moves must be limited (AI will spam).
- In-ring diving must build late (Avoid Early / Prefer Late / Late Only).
- Ground spam control: ground attacks should not flurry; use Only Once widely.
- Grounded running attacks: avoid unless trademark (animations are bad).
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